/* Light platform-game tile shading follows the viewport, only in unused margins. */
.standings-surround{position:relative;isolation:isolate}
.corner-pixel-texture{position:fixed;top:0;left:0;width:0;height:480px;z-index:2;pointer-events:none;image-rendering:pixelated;visibility:hidden}
.corner-pixel-texture.is-right{left:auto;right:0;transform:scaleX(-1)}
.standings-surround>.shell{position:relative;z-index:1}
